The Neverwinter development team from Cryptic Studios took some time out to answer questions at a recent press event. ZincCryptic (which we assume is Craig Zincievich, Chief Operating Officer) discussed Cryptic and Perfect World Entertainment’s philosophy concerning pay-to-win models.
You make a great game, you make enthusiasts. Enthusiasts become your fans, love the game, play the game, and evangelize your game. They’re also the folks that PAY in your game. The type of people who buy a $150 Gears of War collectors edition. The type that buys the Skyrim dragon statue. We’re trying to make Neverwinter into a game that will have tons of people who become fans and enthusiasts.
He continued by recognizing how much pay-to-win models are disliked by the community. If they followed such a model, how they would be alienating a large section of the player market.
You think, in the western market, you’re going to make tons of enthusiasts by being “Pay to Win”? No. It’s pretty straight forward – make an awesome game, people will become fans, people will want to invest.
He didn’t talk about how their model will effect parts of the game, like PvP, trading or crafting. Stay tuned to Raid Warning, as we know more details of these features, we will be the first to publish the details.