One of the great things about Sony Online Entertainment’s Planetside 2 is the developer’s community interactions and constant refinement of the game. Earlier today the long awaited (and quite massive) Game Update 2 for Planetside 2 was unleashed up on the masses. With it, a whole slew of vehicle upgrades, new gear, new weapons, and a variety of tweaks to some of your favorite weapons.
Some users have noticed performance issues since the latest update, we’ll try and pass along the fixes as we find them.
Update via official Planetside 2 twitter: Many people who are experiencing FPS issues since the patch have reported that deleting/renaming UserOptions.ini and repatching helps.
Update via official Planetside 2 twitter: Continuing to investigate performance issues affecting some players related to the update. I’ll provide more info as I have it.
Here’s just a few of the updates that have us excited to log back on:
Continent-specific camouflage will teach you the value of not being seen.
Each faction now has a submachine gun that is useable by all classes except the MAX.
Lowered vertical recoil, from 1.75 to 1.5 per shot
Reduced accuracy loss per shot, from 1.0 to 0.5.
Increased damage falloff range. Damage used to start scaling at 5m and end at 15m. Now it starts at 8m and ends at 20m.
Population bonuses (XP/Resources) are now granted based on continent population instead of server/world population.
For a complete list of patch notes see the original post by Virrago