Just 6 months after launch, SOE’s Free-to-Play shooter Bullet Run will be shutting down March 8th with any remaining subscriptions will go dead on February 1st. The in-game cash-shop however, will stay open until the game’s final moments.
This closure of Bullet Run is also ushering in the closure of Acony Games, who developed Bullet Run. Their one other title was Parabellum, which met a similar fate as Bullet Run. The company released this statement:
“While we remain very proud of the game we created and the enjoyment that it gave a lot people, commercial realities have unfortunately made continued support for it unsustainable,”
This is a good thing.
While it is always sad to see any developer close its doors, knowing the personal pain it must cause, this is the process by which we get better games. The market of F2P Shooters is already saturated, and not every newcomer is going to survive. SOE had substantial success in the F2P shooter realm with Planetside 2, and cutting Bullet Run from their roster will allow them to give another developer and another game a chance, in genre or otherwise. This is innovation at work people!
In related news, SOE will be launching Wizardry Online in North America. Todd Carson, Senior Producer at Sony Online Entertainment, comments:
“Wizardry Online is the most hardcore fantasy MMORPG ever created, The difficulty level delivers a challenging, immersive free-to-play experience that today’s players want and demand, while also capturing the true essence and heritage of the Wizardry franchise that players and fans have come to know and love over the past 30 years.”
Wizardy Online’s main site gives us a taste of what to expect: It seems we should expect equal parts Dark Souls, The Walking Dead and ye olde Fantasy MMORPG.
“The difficulty level is insane. The dungeons are brutal. There is no auto-healing. You will earn your levels. Your crimes taint your soul. Your allies could betray you at any moment. And when you die, you die forever. Are you ready for the challenge?”
Innovative enough to justify the closure of Bullet Run? It’s tough to say at present, but I’m inclined to say yes.